James ivory
a useful introduction to the topic that is suitable for research and instructional collections. Draws on a mix of academic research, industry data, and popular media sources to ensure comprehensive coverage of its subject.Covers the development of virtual worlds from their early inspirations to the latest trends.Consolidates information about virtual worlds from hundreds of sources in an easily accessible handbook.A bibliography of additional resources readers can consult to learn even more about virtual worlds.A glossary of scores of relevant terms related to virtual worlds' function and use.Biographical sketches of authors, developers, researchers, policymakers, and notable virtual world users.An annotated list of private, nonprofit, and government organizations pertinent to virtual worlds.Tables of data about users of virtual worlds.A detailed chronology detailing inspirations, precursors, developments, and controversies related to virtual worlds.Its primary focus, however, is on developments since the mid-1990s and especially on the current state and social impact of virtual worlds, including their impact both in the United States and around the world. This handbook therefore covers some early developments dating back to the mid-20th century. Specifics on user demographics are included, as are descriptions of virtual worlds' functions, discussion of societal concerns and opportunities, and information about relevant research data and key persons and organizations.Īlthough virtual worlds in their current form are a relatively new phenomenon, other online social environments have served as precursors for decades and literary inspirations go back even further. It provides detailed background about virtual worlds and their societal impact, from early precursors and inspirations to the latest trends and developments. Virtual Lives: A Reference Handbook describes the history, development, and role of virtual worlds, also known as virtual environments and immersive virtual environments. One thing is for sure: real people are totally fascinated with virtual worlds. The role-playing game World of Warcraft has a base of international users who engage in eight different languages, sometimes with culture-specific avatars.
#JAMES IVORY PROFESSIONAL#
In addition to their 40-year-long professional partnership, Ismail Merchant and James Ivory were also longtime romantic partners. more Although virtual worlds typically attract users in their mid- to late 20s, the site Second Life, for example, has more than 150 post-secondary institutions signed up. James Ivorys last feature film as a director was The City of Your Final Destination (2009), which he shot mostly in Argentina from Dec. Discover James Ivory's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Although virtual worlds typically attract users in their mid- to late 20s, the site Second Life. James Ivory (James Francis Ivory) was born on 7 June, 1928 in Berkeley, California, USA, is a Director, Writer, Producer.